Medieval II: Total War Hints & Cheats

Console codes

Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work.
 
Cheat Effect
toggle_fow Toggles on or off the fog of war. You can see the whole world map when inputted.
auto_win "attacker/defender" When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.
add_money "amount" Gives you the specific amount of gold.
process_cq "settlement name" Anything in the city's building queue will be built automatically.
give_trait this "trait" "level number" Allows you to give any trait your faction can have to a specific general.
add_population "settlement name" "amount" Allows you to give a city more population automatically.
move_character z x,y z=name of settlement or unit without title (except Captain). x,y=coords
show_cursorstat Shows coordinates under mousecursor in format x,y
character_reset Allows a character to move again. Does not always work

 

Create a Unit

Use the console to enter the following
create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"

Example -
creat_unit "London" Longbowmen 2 9 3 3
^The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 armor and Level 3 weapon

Cheat Effect
create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)" Creates Unit at any settlement/general you like

 

Adding Units to Stacks

Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units
 
Cheat Effect
george Mercenary Monster Ribault
houston Mercenary Rocket Launcher
istanbul Mercenary Monster Bombard
madras Elephants
rogan Elephant Artillery
vindaloo Elephant Rocketeer

 

Detailed Codes for Several Console Commands

Push ~ to access the console. As described above, the "give_trait" command works with several different traits to add to a specific character. In order for this to work, you must have the character selected and outside of a town. It works like:
give_trait this TRAITNAME #
Below is a list of TRAITNAMES and the maximum number you can put after to determine the level of the trait. These are a list of the most beneficial traits, message me if you want me to post the more obscure ones.


Cheat Effect
GoodCommander 5 Increases command skill.
GoodInfantryGeneral 1 Increases command skill (situational)
GoodCavalryGeneral 1 Increases command skill (situational)
GoodAmbusher 5 Increases command skill (situational)
GoodAttacker 5 Increases command skill (situational)
GoodDefender 5 Increases command skill (situational)
GoodAdministrator 3 Increased Law, Trade Income
Intelligent 3 Increased Command, Income
VictorVirtue 3 Increases Chivalry
PublicFaith 4 Increases Piety
BattleChivalry 5 Increases Chivalry
NaturalMilitarySkill 3 Increases Command
Energetic 3 Increases Movement Points
HaleAndHearty 3 More kids, increased general's hitpoints
PoliticsSkill 3 - loyalty, + authority
MathematicsSkill 3 Increased Income
FathersLegacy 3 Increases Authority
GoodTrader 3 Increased Trade Income
GoodMiner 3 Increased Mining Income
HighPersonalSecurity 3 Increases Peraonal Security
BattleDread 4 Increases Dread
Loyal 3 +Chivalry,Loyalty
Brave 3 +morale

 

Adding Ancillaries to Generals

As mentioned above, enter the console with the ~ key.
This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.
give_ancillary this ANCILLARYNAME
Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to GENERALS
 
Cheat Effect
apothecary Have more kids.
bard Adds Morale, Popularity
drillmaster +25% movement, unit recruitment discounted
brilliant_inventor +30 build points, +1 farming, 20% bonus on mining income
doctor Have more kids, improves casualty recovery chance.
scribe_ancillary Adds Authority, Income Bonuses
mentor Increases Command
foodtaster Increases Personal Security
tutor Increases Piety, Trade Income
bodyguard Increases Peraonal Security, Decreases Popularity
swordbearer Increases Hit Points, Personal Security
shieldbearer Increases Hit Points, Lowers Morale

 

Giving Ancillaries and Traits to Apies/Assassins

As mentioned above, enter the console with the ~ key.
This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.
give_ancillary this ANCILLARYNAME
Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to Spies and/or Assassins
NOTE: For the ones marked "TRAIT", use the command:
give_trait this TRAITNAME #
instead to give the agent the specified trait (capitalization matters). Read my above post on traits for more information.

Cheat Effect
dancer +2 to agent's skill
catamite +1 to agent's skill
courtesan +1 to agent's skill
pickpocket +1 to agent's skill
GoodSpy 5 TRAIT +1-5 to spy's skill
GoodAssassin 5 TRAIT +1-5 to assassin's skill
GoodSaboteur 3 TRAIT +1-3 to assassin's saboteur skill

 

Cheating made simple

Open the cheat console by pressing the tilde key (~) and type in any of the following codes. Capitalization is important. For names with spaces in them use "_______ ________" (underspaces are for desired name) For the most part, if you find some of these cheats aren't working do remember to try capitalizing, removing certain things like opt : and <>

Cheat Effect
add_money # Adds desired quantity of money to your faction. 40K per number of times you enter the code.
add_population _____ # Add population to desired city (note: for city's with two or more spaces use quotation marks ["])
move_character , moves named character to position on campaign map
auto_win attacker/defender (depending on circumstance) the attacker or defender wins the next autoresolved battle
create_unit creates one or more units of the specified type
toggle_fow toggles the fog of war on or off
bestbuy sells units cheaper
oliphaunt the biggest around
jericho and the walls came a-tumblin' down
give_ancillary this ______ gives the character an ancillary
remove_ancillary this ______ removes ancillary from the character
character_reset resets the character back to it's start of turn settings
show_cursorstat shows the cursor position and region id
show_landings shows the landing positions available to the ai from a given region, default hides them
process_cq _______ Completes all (possible) construction pending in queue
give_trait_points gives the character points for trait
list_traits Lists all traits
list_ancillaries Lists all Ancillaries
mp gives the character movement points
list_characters lists all the characters in the world or those belonging to a faction
create_mission Attempt to create and add a mission to the specified faction
diplomacy_costs displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction.
recruitment_pool details of the current recruitment pool of a settlement
capabilities details of the current recruitment capabilities of a settlesment.
capture_settlement evicts current resident and gives to player.
toggle_perfect_spy toggles everyone's perfect spying ability.
process_rq _______ Completes all (possible) recruitment pending in queue
force_diplomacy Forces the negotiator to accept or decline a proposition
diplomatic_stance Set the diplomatic stance between the two factions (factions must be different)
invulnerable_general Invulnerble General (cannot be beat in battle)
test_ancillary_localisation adds all ancillary to the character info display
show_all_messages Show all messages to all factions (on/off)
clear_messages Clear all the current stacked messages
upgrade_settlement upgrade settlement level
list_units lists all of the units in an army, with details.
date changes the campaign date to the given year
force_battle_victory forces the local player's alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy allia
diplomacy_mission


Sumber : Gamespot.com

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