Console codes
| Cheat | Effect |
|---|---|
| toggle_fow | Toggles on or off the fog of war. You can see the whole world map when inputted. |
| auto_win "attacker/defender" | When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins. |
| add_money "amount" | Gives you the specific amount of gold. |
| process_cq "settlement name" | Anything in the city's building queue will be built automatically. |
| give_trait this "trait" "level number" | Allows you to give any trait your faction can have to a specific general. |
| add_population "settlement name" "amount" | Allows you to give a city more population automatically. |
| move_character z x,y | z=name of settlement or unit without title (except Captain). x,y=coords |
| show_cursorstat | Shows coordinates under mousecursor in format x,y |
| character_reset | Allows a character to move again. Does not always work |
Create a Unit
create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"
Example -
creat_unit "London" Longbowmen 2 9 3 3
^The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 armor and Level 3 weapon
| Cheat | Effect |
|---|---|
| create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)" | Creates Unit at any settlement/general you like |
Adding Units to Stacks
| Cheat | Effect |
|---|---|
| george | Mercenary Monster Ribault |
| houston | Mercenary Rocket Launcher |
| istanbul | Mercenary Monster Bombard |
| madras | Elephants |
| rogan | Elephant Artillery |
| vindaloo | Elephant Rocketeer |
Detailed Codes for Several Console Commands
give_trait this TRAITNAME #
Below is a list of TRAITNAMES and the maximum number you can put after to determine the level of the trait. These are a list of the most beneficial traits, message me if you want me to post the more obscure ones.
| Cheat | Effect |
|---|---|
| GoodCommander 5 | Increases command skill. |
| GoodInfantryGeneral 1 | Increases command skill (situational) |
| GoodCavalryGeneral 1 | Increases command skill (situational) |
| GoodAmbusher 5 | Increases command skill (situational) |
| GoodAttacker 5 | Increases command skill (situational) |
| GoodDefender 5 | Increases command skill (situational) |
| GoodAdministrator 3 | Increased Law, Trade Income |
| Intelligent 3 | Increased Command, Income |
| VictorVirtue 3 | Increases Chivalry |
| PublicFaith 4 | Increases Piety |
| BattleChivalry 5 | Increases Chivalry |
| NaturalMilitarySkill 3 | Increases Command |
| Energetic 3 | Increases Movement Points |
| HaleAndHearty 3 | More kids, increased general's hitpoints |
| PoliticsSkill 3 | - loyalty, + authority |
| MathematicsSkill 3 | Increased Income |
| FathersLegacy 3 | Increases Authority |
| GoodTrader 3 | Increased Trade Income |
| GoodMiner 3 | Increased Mining Income |
| HighPersonalSecurity 3 | Increases Peraonal Security |
| BattleDread 4 | Increases Dread |
| Loyal 3 | +Chivalry,Loyalty |
| Brave 3 | +morale |
Adding Ancillaries to Generals
This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.
give_ancillary this ANCILLARYNAME
Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to GENERALS
| Cheat | Effect |
|---|---|
| apothecary | Have more kids. |
| bard | Adds Morale, Popularity |
| drillmaster | +25% movement, unit recruitment discounted |
| brilliant_inventor | +30 build points, +1 farming, 20% bonus on mining income |
| doctor | Have more kids, improves casualty recovery chance. |
| scribe_ancillary | Adds Authority, Income Bonuses |
| mentor | Increases Command |
| foodtaster | Increases Personal Security |
| tutor | Increases Piety, Trade Income |
| bodyguard | Increases Peraonal Security, Decreases Popularity |
| swordbearer | Increases Hit Points, Personal Security |
| shieldbearer | Increases Hit Points, Lowers Morale |
Giving Ancillaries and Traits to Apies/Assassins
This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.
give_ancillary this ANCILLARYNAME
Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to Spies and/or Assassins
NOTE: For the ones marked "TRAIT", use the command:
give_trait this TRAITNAME #
instead to give the agent the specified trait (capitalization matters). Read my above post on traits for more information.
| Cheat | Effect |
|---|---|
| dancer | +2 to agent's skill |
| catamite | +1 to agent's skill |
| courtesan | +1 to agent's skill |
| pickpocket | +1 to agent's skill |
| GoodSpy 5 | TRAIT +1-5 to spy's skill |
| GoodAssassin 5 | TRAIT +1-5 to assassin's skill |
| GoodSaboteur 3 | TRAIT +1-3 to assassin's saboteur skill |
Cheating made simple
| Cheat | Effect |
|---|---|
| add_money # | Adds desired quantity of money to your faction. 40K per number of times you enter the code. |
| add_population _____ # | Add population to desired city (note: for city's with two or more spaces use quotation marks ["]) |
| move_character | moves named character to position on campaign map |
| auto_win attacker/defender (depending on circumstance) | the attacker or defender wins the next autoresolved battle |
| create_unit | creates one or more units of the specified type |
| toggle_fow | toggles the fog of war on or off |
| bestbuy | sells units cheaper |
| oliphaunt | the biggest around |
| jericho | and the walls came a-tumblin' down |
| give_ancillary this ______ | gives the character an ancillary |
| remove_ancillary this ______ | removes ancillary from the character |
| character_reset | resets the character back to it's start of turn settings |
| show_cursorstat | shows the cursor position and region id |
| show_landings | shows the landing positions available to the ai from a given region, default hides them |
| process_cq _______ | Completes all (possible) construction pending in queue |
| give_trait_points | gives the character points for trait |
| list_traits | Lists all traits |
| list_ancillaries | Lists all Ancillaries |
| mp | gives the character movement points |
| list_characters | lists all the characters in the world or those belonging to a faction |
| create_mission | Attempt to create and add a mission to the specified faction |
| diplomacy_costs | displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction. |
| recruitment_pool | details of the current recruitment pool of a settlement |
| capabilities | details of the current recruitment capabilities of a settlesment. |
| capture_settlement | evicts current resident and gives to player. |
| toggle_perfect_spy | toggles everyone's perfect spying ability. |
| process_rq _______ | Completes all (possible) recruitment pending in queue |
| force_diplomacy | Forces the negotiator to accept or decline a proposition |
| diplomatic_stance | Set the diplomatic stance between the two factions (factions must be different) |
| invulnerable_general | Invulnerble General (cannot be beat in battle) |
| test_ancillary_localisation | adds all ancillary to the character info display |
| show_all_messages | Show all messages to all factions (on/off) |
| clear_messages | Clear all the current stacked messages |
| upgrade_settlement | upgrade settlement level |
| list_units | lists all of the units in an army, with details. |
| date | changes the campaign date to the given year |
| force_battle_victory | forces the local player's alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy allia |
| diplomacy_mission |




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